Green weapon



= Overview = Green damage is done by any stabbing action. There are special rules on how soft a stabbing surface must be for it to be safe, and therefore to count. The most common green weapons are spears and daggers. A javelin does green damage when it is not thrown (it does yellow damage when thrown). Another common form of green weapon is the "stabby tip". These are green level padding placed at the end of blue or red weapons.

= Rules =
 * Two- and & a half-inch rule: Projectile weapon tips (arrows, javelins and rocks) and melee weapon tips designed for stabbing (green sword points, spear tips, etc.) shall not easily pass more than 0.5 inch through a 2.5 inch-diameter hole.
 * The shaft of a spear or javelin may not flex greater than 90 degrees under reasonable testing stress.
 * Pure green weapons must have at least 1/3 of the total length padded incidentally.

Gameplay

 * Two-handed double green thrusts penetrate armor.
 * Sliding "pool-cue" style shots count as a single green.

= Pro Tips =

So you want to be a better fighter with the spear? Read on...

Fist things first, how to hold your spear and position your body. You should always stand with the side towards the enemy. This means you are less of a target to hit and you will be able to spear longer via your longer life. There are two ways to hold your spear. The defensive option is overhand with the handle high and the tip low (avoid hitting your friends as well as your enemies in the face). This makes deflecting strikes and javelins much easier, but reduces the power and speed of your attacks because you can't use your body weight as effectively. The offensive option is underhand with the handle low around your waist and the tip low. You are more open to attack, but you can leverage your body weight into speeding up your attacks and putting more power on those strikes.

Styles of Fighting
So you are standing there and want to hit something, you have two schools to chose from:

1. The Rapid Fire school says to keep the spear hitting things by constantly throwing strikes. The advantages are that it is a very intimidating style to face and that leads to opponents being held down. It also tends to create openings for your teammates to exploit. The disadvantage is that you are not usually in a position to take advantage of openings, so you get fewer kill shots. You also are more likely to prevent openings for others to attack because you are constantly assaulting the enemy. The biggest disadvantage is that this is the most tiring method and can end your day early very easily.

2. The Single Strike school says to wait and strike quickly with great precision and timing whenever openings are presented to you. A skilled Single Strike fighter will get a kill on every strike, the sniper of the spear fighting world. This strategy requires skill, as timing is everything. You must watch for your opponent to make a mistake and present an opening for you to take out. Another advantage is that you are more aware of your surroundings, and are able to stay with your team/shield wall. The main disadvantage is that shieldman who have never picked up a spear will try and tell you to use the Rapid Fire school as that looks like you are more actively fighting. It becomes quite annoying as you know they are the proverbial mole telling the bird how to fly. You should ignore these people for sucking so much at life. End rant.

Leet Strats
So now you have your stance down and you are hitting people, but you just aren't getting as many kills as the veteran spearmen? The pro tips to rack up the kill count:

1. Select the right targets. Fighting a shieldman from the front presents little opportunities for kill shots. You might be able to take out a leg, but you probably won't get too many kills. The key is that they are paying attention to you, and therefore can react to protect themselves. say you are facing a shield line. the guy in front is paying the most attention, and the guy next to him is watching you out of the corner of his eye, but not all that closely. The next guy over is even less attentive. (32123 with 1 being most attentive) These people will not have a chance to react when you stab their kidneys into the dusty earth, so do so as soon as you can.

2.Hook the shield to make an opening for your self. This could be smacking the edge of the shield or actually pulling back when your spear is hooked onto the edge, but the point is to make your own opening when a shieldman is not being active enough to give you an opening.

3. Teamwork. One spear can be an effective weapon, but two spears working together is synergy (the sum is more than the parts). You create openings for each other and exploit them for maximum killing.

4. Hide your kill range. Only expose a foot or two of your spear in front of yourself and your opponent will not expect you to strike 6-8ft in front of the spear tip. They will be more willing to open themselves up when they think they are safe.

How to stay alive: the key to staying alive is to not be in your opponents kill zone. So keep your opponent more than 4 feet away by backpedaling/retreating. If they do get inside, use your spear like a shield and deflect strikes. Without an unwieldy shield, you can move quicker and will stay alive longer in the long run.

Situations
1. Shield Line Crush: Having your spear down when lines meet is a hazard to others and while negate your effectiveness when your spear gets trapped, so pull it out and up and wait for the crush to be over to lower that spear.

2. Spear vs Shield: I went over this a little already. But I can not emphasize enough to attack those who are not paying attention to you.

3. Spear w/ Shieldman: Use the shieldman to protect you from opponents and projectiles, while you assist in dragging javelins to your friends, while protecting your shieldman back by killing the enemy.

So now you have some tools to help you pwn the noobs. Like anything Practice makes prefect. Only when you do these things without thinking about it will you be the ultimate spearman.

Links
Weapons

Stephanus